Manual testing may not be testing the manual, but it should be part of it.
Tag: Hands on testing
Role of Automation
As Philippa Jennings articulated in her talk at MoTaCon, quality is the goal. Automation is a means. Unfortunately some people do get that muddled. Even worse is mistaking using a tool with quality. Eek! I love automation for three reasons. First is unit testing. That super fast feedback when I’m writing code is handy and […]
User Journeys & Testing
I wanted to share a really cool activity that I did with a couple of developer teams a couple of months ago. Two teams had (roughly) a sprint of testing with a push to be user focused. I was brought in to lead this effort (with no notice!). The end result was a number of […]
Exploring my testing
When I first started testing within the games industry we would perform general “destructive testing”. This basically meant there was no specific work so we went off to find bugs (or slack off). I liked to pick on a particular area and would explore that and the behaviours, looking for any little nuances. Over the […]
What is the future for a manual tester?
I started as a manual QA tester for a games company back in 2008 as part of a massive team, very disconnected from developers. Since then I’ve worked in smaller test teams, within feature teams (i.e. server software) and within a scrum team. This includes a chunk of time where I was the developer, with […]
I’ve had a fairly varied career and in 2019 I took the unusual step of going from a developer to a manual tester. I’m glad that I made this choice and this post explores why.